https://x.com/anishmoonka/status/2093858741791895605?s=20
https://www.jneurosci.org/content/42/20/4164
Part 2. Researchers put teenagers in a driving simulator and told them two friends were watching from the next room. They took two to three times more risks than when playing alone. Adults given the same setup drove identically either way, whether anyone was watching them or not. The friends were somewhere else entirely and said nothing. Their whole presence amounted to a single sentence spoken before the game began. Then the team ran it inside a brain scanner. When adolescents believed they were being watched, the reward regions fired harder at identical choices, and the parts handling self-control did not change at all. That last detail is what makes this useful. If friends were simply a distraction, the control system would have been the thing that slipped. It was not. The teenagers were thinking as clearly as ever, about a set of payoffs that had quietly become more attractive. It is the same shift as the voice, showing up in behaviour instead of on a scan. Her voice stops being rewarding. Peers become enormously rewarding. Same dial, turning. One of the researchers put it plainly: teenage peers activate the same reward centres that respond to money, food and drugs. So the boy who drives sensibly with his mother in the car and dangerously with three friends in it is the same boy in both cars. He is running one brain against a different set of numbers, and the numbers moved without him noticing.